Fifa 13
This year EA has added even more nuance to FIFA 13’s mechanics, but instead of there being one large new introduction in the vein of last year’s Player Impact Engine, this year we are given a slew of improvements that help shape a much more realistic game. For starters, the ball physics and how they interact on the pitch and with players has been revamped; balls no longer feel magnetic or on-rails and exhibit a much more unpredictable character. Deflected shots now ricochet properly, and players no longer get sucked directly to the ball like a giant tractor beam.
Speaking of the ball, how it reacts to the players has changed a great deal for FIFA 13. Past FIFAs have always seemed to place players on a level playing field in regards to things like ball control. Send a long pass down the field and any player, regardless of whether they play for Real Madrid or Real Salt Lake, can control and trap it with dazzling ease. This is far from how it is in the real world, and EA Canada has wisely done away with this for FIFA 13. Now players trap, control, and move the ball around like they actually would — which means you should expect just as many clumsy touches and awkward passes as you would brilliant ones, but also expect to utilize Andres Iniesta’s serpentine-like dribbling skill and Cristiano Ronaldo’s blistering pace to your advantage.
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